Write, test, share
How to start coding
1. Create a JS/TS file
2. Create a manifest file
The ID should be unique, in case of a conflict with another extension, your plugin might not be loaded.
The name of the file should be the same as the ID.
Here we're going with Typescript.
We're setting isDevelopment
to true
in order to be able to quickly reload it when we make changes. payloadURI
in this case is the path to the plugin code, it must be an absolute path.
Obviously, before sharing the extension we'll change the payloadURI
to the URL of the file containing the code and remove isDevelopment
.
3. Quick overview
a. Permissions
Some APIs require specific permissions in order to function.
The user of your plugin will need to grant them after the installation.
b. Hooks
You can register hook callbacks to listen to various types of events happening on the server, modify them or execute custom logic. Learn more about hooks in later sections.
For example:
Each hook handler must call e.next()
in order for the hook chain listening to that event to proceed. Not calling it will impact other plugins listening to that event.
c. UI Context
Hooks are great for customizing server-side behavior but most business logic and interface interactions will be done in the UI context.
Hooks and UI Context can be used alongside each other. In the later section you will learn how communication is done between them.
d. Javascript restrictions
The UI context and each hook callback are run in isolated environments (called runtimes), and thus, cannot share state easily or read global variables.
e. Types
Add the type definition files located here, in addition to core.d.ts
4. Write and test
You're good to go!
Code the extension
Test it live
Because you've set isDevelopement
to true in your manifest file, you will be able to manually reload the extension without having to restart the app. It's recommended to test your plugin with the web-app version of Seanime for convenience.
5. Share
Last updated