Write, test, share
How to start coding
1. Create a JS/TS file
function init() {
// This function is called when the plugin is loaded
// There is no guarantee as to when exactly the plugin will be loaded at startup
}
2. Create a manifest file
The ID should be unique, in case of a conflict with another extension, your plugin might not be loaded.
The name of the file should be the same as the ID.
Here we're going with Typescript.
We're setting isDevelopment
to true
in order to be able to quickly reload it when we make changes. payloadURI
in this case is the path to the plugin code, it must be an absolute path.
Obviously, before sharing the extension we'll change the payloadURI
to the URL of the file containing the code and remove isDevelopment
.
{
"id": "my-plugin",
"name": "My Plugin",
"version": "1.0.0",
"manifestURI": "",
"language": "typescript",
"type": "plugin",
"description": "An example plugin",
"author": "Seanime",
"icon": "",
"website": "",
"lang": "multi",
"payloadURI": "C:/path/to/my-plugin/code.ts",
"plugin": {
"version": "1",
"permissions": {}
},
"isDevelopment": true
}
3. Quick overview
a. Permissions
Some APIs require specific permissions in order to function.
The user of your plugin will need to grant them after the installation.
b. Hooks
You can register hook callbacks to listen to various types of events happening on the server, modify them or execute custom logic. Learn more about hooks in later sections.
For example:
function init() {
// This hook is triggered before Seanime formats the library data of an anime
// The event contains the variables that Seanime will use, and you can modify them
$app.onAnimeEntryLibraryDataRequested((e) => {
// Setting this to an empty array will cause Seanime to think that the anime
// has not been downloaded.
e.entryLocalFiles = []
e.next() // Continue hook chain
})
}
Each hook handler must call e.next()
in order for the hook chain listening to that event to proceed. Not calling it will impact other plugins listening to that event.
c. UI Context
Hooks are great for customizing server-side behavior but most business logic and interface interactions will be done in the UI context.
Hooks and UI Context can be used alongside each other. In the later section you will learn how communication is done between them.
// A simple plugin that stores the history of scan durations
function init() {
$app.onScanCompleted((e) => {
// Store the scanning duration (in ms)
$store.set("scan-completed", e.duration)
e.next()
})
$ui.register((ctx) => {
// Callback is triggered when the value is updated
$store.watch<number>("scan-completed", (value) => {
const now = new Date().toISOString().replaceall(".", "_")
// Add the value to the history
// Note that this could have been done in the hook callback BUT
// the UI context is better suited for business logic
$storage.set("scan-duration-history."+now, value)
ctx.toast.info(`Scanning took ${value/1000} seconds!`)
})
})
}
d. Javascript restrictions
The UI context and each hook callback are run in isolated environments (called runtimes), and thus, cannot share state easily or read global variables.
const globalVar = 42;
function init() {
const value = 42;
$app.onGetAnime((e) => {
console.log(globalVar) // undefined
console.log(value) // undefined
})
$ui.register((ctx) => {
console.log(globalVar) // undefined
console.log(value) // undefined
})
}
However, you can still share variables between hooks and the UI context using $store.
Store
e. Types
Add the type definition files located here, in addition to core.d.ts
/// <reference path="./plugin.d.ts" />
/// <reference path="./system.d.ts" />
/// <reference path="./app.d.ts" />
/// <reference path="./core.d.ts" />
function init() {
// Everything is magically typed!
$ui.register((ctx) => {
ctx.dom.onReady(() => {
console.log("Page loaded!")
})
})
}
4. Write and test
You're good to go!
Code the extension
APIsUIHooksTest it live
In order to test your plugin, add the manifest file inside the extensions
directory which is inside your data directory.
Because you've set isDevelopement
to true in your manifest file, you will be able to manually reload the extension without having to restart the app. It's recommended to test your plugin with the web-app version of Seanime for convenience.
5. Share
If you want to share your plugin with others, you can host both the code and manifest file on GitHub and share the link to the file.
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